0
Map1
Defeated0/30
Shells 0
Health 1/1
Clues 0/3
Cockroach
Chestnut
Autumn · Boss in 60s
Guest · saved on this device
Find Alice, one forest map at a time.
Controls
- ←→ or AD
- Walk left and right
- SpaceW↑Z
- Jump. Hold for a higher jump.
- X or J
- Attack with your equipped weapon
- Q
- Swap between chestnuts and collected weapons
- CK↓S
- Hold up a shell as a shield
- E or Enter
- Look, talk and read
- Esc or P
- Pause, resume or restart
On touch screens, drag the left joystick to walk. Hold Jump for height, hold Shield to block, and use Attack, Look and Swap on the right. Rotate your phone for a wider view.
Combat and rewards
- Each map has 30 random monsters and one boss. Small monsters have 50 HP, large monsters 100 HP, and the boss 300 HP on map 1. HP rounds up after multiplying by 1.2 for every deeper map. Enemy damage also multiplies by 1.2.
- One unblocked hit or a fall ends the run. Collected SQK, owned items and unlocked maps stay with your profile. There is no healing.
- Each defeated monster, including the boss, independently has exactly a 20% chance to drop one SQK. Collect it before dying; coins left behind are lost.
- Beetles patrol, ants charge, larvae throw chips, and ember monsters shoot fire. Face incoming attacks with Shield while on the ground. Jump and land on enemies to stomp.
- The boss appears after 60 seconds of active play. Block its charge to daze it, then attack. Defeat all 30 monsters and the boss and inspect the metal fragment beyond the gate.
- Chestnuts deal 25 damage; stomps and swords deal 50. Gun bullets deal 20. Grenades burn an area for 5 damage per second for 8 seconds. Skills keep their existing effects.
- Weapon drops remain 30% per enemy: 30% of dropped weapons are guns, 30% swords, and 40% grenades. Low supplies trigger falling shells; lanterns, bushes and chests give more.
- Score stays 100 per regular enemy, 500 per boss, and 1,000 per completed map. Spring has birds, summer sunlight, autumn leaves, and winter snow.
SQK Dice and badges
Predict HIGH (total greater than 7) or LOW (less than 7), then roll two independent, fair six-sided dice. Total 7 is a DRAW and gives no correct prediction. HIGH and LOW each have 15/36 outcomes (41.67%); DRAW has 6/36 (16.67%).
There is no staking, balance loss, gambling or real-money reward. Correct predictions and lifetime wins are saved. Dice never changes SQK balances.
Dice Bronze, Silver and Gold unlock at 20, 50 and 100 correct predictions. They stay on display and cannot be exchanged.
Skill badges are earned once by clearing maps 1 (Bronze), 3 (Silver) and 5 (Gold). Contribution badges are awarded by the project owner through the cloud backend for verified contributions. These separate badges can be removed once for 20, 50 or 120 SQK in Marketplace → Badge Exchange.
The story so far
In a peaceful village beneath a chestnut forest, two hamster friends, Alice and Chang, live together.
One evening a mysterious beam of light strikes the village. When Chang arrives, Alice is gone. All that is left is her overturned basket and a trail of scattered chestnut shells.
Follow the trail, look for clues and find what lies at the forest exit.